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Demorrah

With the Accord between the realm of the Rhae and our own, much of the more concerning anomalies that had been reported across Demorrah have calmed. Magic is still a bit unstable, still a little untrusted in some places, but it isn't surging nearly as catastrophically as trends had been suggesting.

Some places welcome the Guild. Others tolerate it. A few still shut their gates. The worst fires have burned out, but the ashes haven’t all cooled, and the soil beneath them is... altered.

Many are relieved, but a lot of merchants are noting a decline in farming towns and difficulty in gathering foodstock as the veil interference has disrupted many supply chains around Demorrah. This Hiberna may be rough.

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Primary Features
    Patchwork stability: Some towns thrive, others fracture, a few pretend nothing ever happened

    Partial Weave disruption: Magic functions, but not with full consistency or trust

    Rhae-human overlap zones: Some communities now host both, willingly or otherwise

    Disparate Guild reception: Access varies by town, from celebrated to outright forbidden

    World memory effects: Events linger, even after resolution, sometimes as behavior, sometimes as place

Amberwick: 

Status: Stable - Guild welcomed

The Guild Dragon's presence triggered instability in the town’s supposed “core,” revealing it to be an egg. The artifact was removed and replaced with a synthetic stabilizer.


Bulfe:

Status: Lost - Observation ongoing, Guild members warned against approach

Mount Velharra erupted. No Guild operatives were present at time of eruption. Civilian casualties estimated at 80–90%. Remaining infrastructure lost to lava, ash, and structural collapse.

Confirmed behavioral patterns during final hours:

  • Some attempted evacuation and perished en route

  • Others remained for religious or cultural reasons

  • No coordinated defense or containment effort established

  • Ground heat and residual lava glow persist at 1–2 sites

Regrowth observed: early flora emergence, limited fauna activity

Guild has not rescinded “Lost” status designation

Local stories persist, particularly regarding shrine districts and unconfirmed sightings


Chiptonley

Status: Stable - Guild allowed access but not welcomed

Chiptonley has resumed normal seasonal activity. Events are scheduled, tea is served, and no further reference has been made to mirror-related disturbances. Guild presence is accepted but restricted to transactional roles. Several houses are onboarding new stewards under review. No public mention of the heir persists in record. It is presumed the issue has been subsumed into internal estate management.

The hierarchy remains intact. For now.


Evesta:

Status: Unstable but safe.

Magic outside Evesta’s central radius is unreliable. Delays, fizzles, and Weave lapses have been recorded. The cause remains officially undetermined. The Guild Hall and surrounding garden remain unaffected. Reports of temporal dislocation (e.g., the Guild “vanishing”) have not been substantiated but continue to circulate.


Haram:

Status: Confusing. Guild welcomed.

Rhae-fán have not vacated the area. Returned villagers coexist with the entities that occupied their absence. New Rhae-fán continue to form, apparently influenced by ambient emotional states and interpersonal mimicry. Formal interaction protocols are inconsistent.

Haram remains under observational containment. Travel discouraged.


Harwick:

Status: Stable?

A low-frequency melody has been adopted unconsciously by a statistically significant portion of Harwick’s population. It appears harmless.

However, it matches no documented song in the Guild Archives.

The origin remains unverifiable.


Lorewyn:

Status: Stable. Unfortunately? Guild welcomed

Rhae-induced distortion has ceased. Sea conditions are calmer. However, maritime anxiety remains high

Overinterpretation of routine weather or catch anomalies is increasing

Folk practices aimed at “placating the deep” are returning

This is not yet instability, but Lorewyn’s cultural inertia tends to mask problems until critical.


Luxett

Status: Withdrawing, Guild Access Heavily Restricted

The artifact’s disappearance introduced destabilization without official narrative.

Two wings were closed for “restoration.”

Invitations to salons became limited, and internal guild reviews intensified.

External consultants were hired without Guild liaison.

Guild members are now treated as cultural liabilities rather than partners. Restoration of trust is theoretically possible, but will likely require a display of narrative power: not just recovering the artifact, but justifying its absence within Luxett’s mythos.


Marbex:

Status: Stable, but threatened by agricultural factors. Guild welcomed and celebrated

The major threat appears neutralized, but a secondary issue persists. The large predatory birds have remained. These do not engage, but watch, alone or in pairs, from forest borders, rooftops, and fence lines. Some bear signs of magical tampering. One was found with wing-carved sigils. Another carried a device that emits faint harmonic tones under direct sunlight.

Behavioral shifts among the town’s children have emerged. Children’s games now include a new role: “The Watcher,” who stands with arms outstretched and eyes closed. Some claim to see shadows cast in the wrong direction. Officially, the Guild considers the crisis resolved.


Stonekeep:

Status: In danger. Guild cautiously given access, but not welcomed fully

Several phenomena are now under Guild review:

The Archeon Wing’s glyphwork destabilized following an incident involving the aforementioned knight. The area remains sealed.

Mural sections update independently. Figures appear holding tomes that do not exist in the archive’s catalog.

The Grand Library has been reorganized multiple times by multiple parties, none of whom recall initiating the changes.

One archivist reported speaking to a statue, only to find the statue gone and the hallway replaced with a spiral staircase not present on any floorplan. The archivist has been deemed unreliable due to past reports of questionable clarity, but as this is not an isolated account, it is still being logged.

Whether these changes are magical, temporal, or something else entirely remains unverified. Regardless, Stonekeep’s grip on its own truth is demonstrably weakening.


Willowhollow:

Status: Wild Growth, but "stable". Guild welcomed by druids, but adventurers still judged by forest.

Growth has become stranger. Twin trees pulse faintly at night. Bioluminescent fungi now respond to names. They have been seen glowing brighter for those still living, dimmer for the long dead. Spirit guides are less bound to the Hollow, and some travelers claim they’ve been followed for miles. Willowhollow remains stable, but here stability and volatility are often the same side of the coin. 


Calcified Chasm:

Status: DO NOT APPROACH

Guild policy, as influenced by the Guild Dragon, strictly forbids missions into this region. Despite scattered Naliri wreckage, no sanctioned recovery efforts have been approved. This decision remains uncontested by all field agents who have visited the site.


"Naliri" Bunker:

Status: All denied entry

[REDACTED – Lulipi deny all historic inquiry]

No confirmed historical access points.

Exterior condition suggests long-term abandonment but stable structural integrity.

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