


Lorewyn
Cradled in a shallow bay along the southern coast, Lorewyn is a sea-slick town of salt air, coral-painted stone, and bell-chimed wind.
Built where ocean meets land in an ever-patient conversation, the town rises on tiered platforms, its buildings leaning into one another like old friends exchanging secrets. Boats bob in the harbor, their painted hulls bright with kelp charms and driftwood wards.
The people of Lorewyn are attuned to tides both literal and unseen. They speak of currents in the air and sea, of dream-fog mornings where forgotten things wash ashore. Music drifts between buildings without a source. Old bells ring on foggy nights, though no hand moves the ropes.
The sea has calmed somewhat since the discovery of the disturbing creatures pulled up during the exorcism event. It seems that the confusion of the Rhae-fán had a hand in the strangeness of even these mist-shrouded shores, and now that they have settled and the veil has had time to heal, so too have the waves.
The boatmasters, though, distrust the quiet.
They suspect greater cries in the near future, as if they think the ocean smothers itself not to speak.
From the whispers I've heard on the docks, I fear that if nothing happens, the denizens of Lorewyn may start crafting their own tales, just to fill the silence they find so damning.
Fisherman's Folly
600
EXP

"A market dispute has turned nasty, but pekat must by sacred law remain neutral. Step in on her behalf before the trader destroys the tenuous foothold she's managed to stake in the dockside stalls."
The Fog Lifts
450
EXP

"A Lorean cartographer is requesting Guild escort to safely chart an area previously shrouded in mist, and document any recovered materials before the weather shifts again."
A Wild Gar Chase
340
EXP

"A sailor swears he saw something strange off Lorewyn’s coast. He may or may not be full of it, but he’s requested Guild assistance to locate whatever moved in the mists."
The Driftwood Pact (Founding Era)
Lorewyn’s origin is informal. A shared agreement among outcasts and former smugglers led to a community grounded in mutual noninterference with the sea. The appearance of an unmoored bell, which began ringing autonomously, was accepted as symbolic confirmation of this pact.The Tidelocked Years (Time of Isolation)
Due to changes in current and coastline, Lorewyn was geographically isolated for a generation. This period fostered introspection, localized tradition, and dependence on dream-interpretation as both entertainment and governance tool.The Listening Deep (Anomalous Tides)
Multiple cases of unexplained sound propagation. Unmanned vessels returning under power. Capture of unfamiliar marine species with potential sapient characteristics. These were dismissed until the Exorcism Event correlated similar symptoms across unrelated locations.Post Exorcism State (Current)
Rhae-induced distortion has ceased. Sea conditions are calmer. However:
Maritime anxiety remains high
Overinterpretation of routine weather or catch anomalies is increasing
Folk practices aimed at “placating the deep” are returning
This is not yet instability, but Lorewyn’s cultural inertia tends to mask problems until critical.


















